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Graphics Update and Preview!

Graphics overhauled and models updated. We have been busy replacing our development models with new ones.

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Porting to Unreal Engine 4.0

Over the past month we have had some great things going on. First Greenlight and now a new engine!

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PreOrders, Website, & Abatron 2015

We are going through a new website update and we now give you the option to PREORDER Abatron! If you are a fan or just want to show your support, place your order today. That will make you an Abatron...

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Abatron is back!

It's been awhile, but Abatron is still here and we're working harder than ever to get the game finished and into your hands. Since it's been a bit since our last update, we've got quite a few things to...

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Neutral creatures and a Giveaway!

Hello! This week we're showing off our menu theme along with a blog written by our talented composer. We also cover neutral creatures in Abatron and how they effect the game. Plus! We're giving away a...

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Unit spotlight and planning your base

Starting this week, we will be covering the features and abilities for each of our units from the Haagenti race. First up is the Thrasher! We'll also take a quick look at the work we've done for the...

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Ability Unlocked! Holiday Goodies inside!

Outline for this weeks update includes: <br> Bad guys go boom!-Splatter damage has been implemented into the game. <br> Game Feature-Unlock abilities and keep your EXP no matter what unit...

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Release The Draaken!

New unit added! - The ariel unit Draaken is here. Unit Spotlight - Draaken. Multi-use Walls - the many features of the wall.

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Always the hero!

Hello again! This week we are covering our "always a hero" feature, which allows you to retain your Exp no matter what unit you're in. We also touch a bit on some of our balancing issues and do a...

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Lost in the Game

Our playtests are starting to feel less like a test and more like we're...well playing a game! Today we are covering the Enchantress for our unit spotlight and also discuss what maps will be available.

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Alpha test signups and Turtles!

We are now taking names for alpha testing! We are very excited to reach this stage of development and can't wait to hear what our players think. In this weeks blog, we cover getting around turtle...

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Blowing up!

We're blowing things up behind the scenes and loving the results. Take a closer look at the Reaver and find out exactly what he can do. Plus, sign up now to be considered for our Alpha testing coming up!

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Multiplayer Madness

Abatron is geared towards a multiplayer experience, and we aim to make it a great one. We take a closer look at the different ways you can match up with your friends (or enemies). Also this week, a...

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Upsetting the Internet Gods

Even though we don't have video...yet! We still try and give fans a glimpse of what the gameplay is like. From now on, we will start our articles with a look at what happens in our weekly playtests. So...

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Lost in the Game - Round 2!

A big change is coming down the pipeline. After much play testing, we found the current Manasphere design is hindering game play. It takes up too much real estate in your base. Big units have a hard...

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The Weapons of Abatron

The Haagenti are known for incorporating weapons into their own bodies for quick access. And some can switch out gun types that attach to their arms. This week, let's take a look at what some of those...

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Getting Flanked

Sometimes during playtests, you can't always play nice. Last week, a couple of our teammates got destroyed by two different armies coming at them at once....

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Friend or Foe?

This past week has been busy with lots of changes. We've added team colors! We also changed how to Hero system works a bit.

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Feedback for the Player

We've added health bars to all the units so now you can see how much damage you're doing and who is close to death. Funny how much that can change the gameplay. We also explore more team color options!

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The Death Penalty

Previously, we didn't really have a penalty for dying in Abatron, we really loved our Godlike abilities. However, what fun is it if there's no risk? So this week, we have addressed this issue.

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